Another slight criticism of the gems was that when enemies were killed, they would drop a higher value gem, but the physics would have already carried you far enough away from the defeated enemy to not bother turning round to go back and collect it.Īyo can collect various weapons as he explores the different levels which are all clown themed and help add to the overall feel of the world you’re in. The only purpose I found was after World 1 you enter into town where you can buy a balloon upgrade – this upgrade was 25,000 gems and I only reached that total after World 7 and completed the game without purchasing it at all. You can also collect gems which are the in-game currency, but with no clear reason to do so, I found that I wasn’t overly eager to collect these either. I did find myself skipping the collectable side of the game as there was no incentive to do it other than the grades, and sometimes the exploration required to find them could be quite laborious and just not satisfying enough to put the effort into getting them. Explore each level, look for the main two different collectables and several special collectables, and do it as quickly as you can to get as high a grade as possible at the end of the level. I also found that some of the abilities were quite buggy, like the slide ability that would sometimes leave me stuck under a low ceiling and unable to move, leading to me having to restart level and others were just really badly implemented – the wall jump ability for example, was incredibly frustrating, leading to long drops and having to start the climb all over again.įocusing back on the main gameplay, the basic premise is very similar to that of a Yoshi’s Woolly World type game from recent memory. These abilities seem to be introduced as a way of improving your platforming experience throughout the game, but I found that they were then rarely needed throughout the game apart from in the level in which they were introduced. Some of these are a little bit confusing however, and leave you asking yourself why you are collecting anvils in order to gain the ability to wall jump. Some of these fetch quests make sense, like collecting balloons for the balloon lady in order to receive a balloon ability upgrade that allows you to float, extending your jump. As you progress you meet and interact with various quirky and unusual characters who will send you on fetch quests to gain new abilities to help you in the game. You aren’t even able to jump, and have to navigate your way through the level by carefully timing your movement onto the shifting platforms. Into the game and the first level you realise that you have extremely limited abilities. Just having to press ‘B’ as your confirm button on the title menu set off alarm bells on the frustrating controls that lay ahead. Starting up the game I found that the controls were already quite confusing and there was a little bit of bugginess/unresponsiveness from the get-go. Which led me to ask myself, “who exactly is this game for?” Because of all this I initially I thought this game was definitely for young children, but after playing a few of the levels it quickly became apparent that the platforming was far too difficult for this age category. If childlike and endearing characters and gameplay is something you enjoy then you’ll probably find much more enjoyment out of them than I did. I think it’s fair to say that the style of this game did not personally appeal to me – it is very much set in an innocent world of cute characters and whimsical dialogue. Set in a circus themed world, the game follows linear progression that requires you to beat each level before moving on to the next. You have 8 worlds to explore following the tried and tested format of 4 levels per world, with the final level finishing in a challenging boss battle. The game follows you, playing as Ayo, on an adventure to find your missing dog. – Boss fights are long, slow and drawn out + The music on some of the levels is great It very much has the undertones of MegaMan, Super Mario Bros 3 et al, however I found out that nostalgia wasn’t enough to carry this game to a higher score. Upon first glance Ayo the Clown, developed by Cloud M1, looks like a game that is going to hit all the right notes to take you on that 90’s nostalgia kick for 2D platformers.
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