![]() If the winning layer can make ten changes in 60 seconds or less, then he or she won the $10,000. If he or she could not change the letter, he or she can "pass" and a different letter would be highlighted. One of the letters within the word would be highlighted that's the letter the contestant must change and make a new word. In the bonus round, the winning player was shown one last four-letter based word. The player with the most cash when time was up, wins the game and went on to play the $10,000 bonus round. If this round ended in a tie, one last question was played and the first player to buzz-in with the correct answer won the game. The final round was played with 5-letter words and each correct answer was worth anywhere from $30-$300. The second round was played with 4-letter words and each correct answer was worth anywhere from $20-$200. Successful subsequent changes doubled the money for a total of $40. That's why to prevent this fro happening, the controlling player can choose to stop and keep whatever he or she has won. If at anytime the controlling player fell into the trap by changing into a word written by either/both of the two players or changed into a illegal word, then he/she/they get the money. ![]() The contestant then did this up to two more times with each subsequent successful change increasing the potential payoff. When changing a letter, if the controlling contestant makes a word that was safe, he or she won $10. They are allowed to write down the same word. The opposing contestants would then write in secrets on their videowriters what word that they think the contestant is going to change to. Whoever was ahead at the end of the first round got control of the bonus round called "Booby Trap". He first round was played with 3-letter words and each correct answer was worth anywhere from $10-$100. If the "tie-the-leader" was hit and if he or she was trailing at that time, the buzz-in player would have a chance to do just that and match the leading player's score simply by giving the correct word a correct answer from the leading player only prevented a tie. Whatever amount was landed on, that's how much the word was worth. Funskool Games Chain Letters, Educational game, The letter sharing word game, Kids, adults & family game, 2 4 players, 8 & above. The randomizer stopped when a player buzzed in. While Peck was reading a clue, a randomizer was activated it shuffled money amounts plus the word "tie-the-leader". If the answer was incorrect, the question was then offered to the opposing contestants. The first player to buzz-in with the correct change and word won money for that word. Host Peck read cryptic crossword-type clues to which the answers was a new word, with only one letter difference from the previous answer. Three contestants competed to win money by changing letters in words to make new words.
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